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Matt Avis

Audio Engineer

About

Audio engineer with over twelve years of experience across sound design, mixing, and voice production for broadcast and advertising.

Experienced in delivering high volumes of work to tight deadlines while maintaining both creative intent and technical quality.

Work closely with producers, creatives, and account teams to carry ideas through to final delivery, ensuring compliance with loudness standards, market-specific specifications, and complex revision cycles.

Strong background in Pro Tools, studio workflows, and audio systems, with the ability to troubleshoot, adapt, and support production in fast-paced environments.

Comfortable operating across both creative and technical aspects of audio, from concept through to delivery.

Skills

Audio & Production

Sound design, mixing (broadcast, digital, social), dialogue editing, VO direction, casting and session direction, audio asset delivery across multiple formats and territories.

Avid & Audio Systems

Pro Tools, Avid S6 (M40), MTRX Studio, DADMAN, iZotope RX, broadcast and post-production workflows.

Systems & Configuration

Mac and Windows setup, DAW configuration, hardware integration, studio upgrades and workflow optimisation.

Technical Support & Troubleshooting

Real-time fault finding in production environments, system stability, remote and on-site support, experience working within ticket-based IT environments.

Remote Workflows

Source-Connect, remote VO and client sessions.

Hardware & Practical

Equipment installation, system integration, basic repair and soldering.

Audio Engineering

A selection of campaign work spanning radio, TVC, social, and localisation delivery with a focus on sound design, VO recording, mixing, and market-ready broadcast output.

Sound Design + VO Sessions (Radio)

Live session sound design and voice recording delivered to broadcast-spec radio standards.

Nissan - Radio

Sound Design · VO Record · UK

A full sound design and voiceover recording session with remote client attendance, completed within a six-hour booking, delivering a finished broadcast-spec mix ready for delivery at the end.

Nissan Bordinary - Radio

Sound Design · VO Record · UK

A full sound design, voiceover recording session with two VO talents and remote client attendance, completed within a six-hour booking, delivering a finished broadcast-spec mix ready for delivery at the end.

VO Record + Broadcast Mixing

Voice-led TVC and ident sessions recorded and mixed for UK broadcast delivery.

LEGO DreamZzz ITVX Ident - TVC

VO Record · UK

A voiceover recording for LEGO ITVX idents, delivered with remote client attendance and directed in session, recorded and finished to broadcast specification.

Nissan Juke - TVC

VO Record · Mixing · UK

A voiceover record with two voice talents, directed with remote client attendance, ensuring a consistent tone and a defined “God voice” delivery, recorded and mixed to UK broadcast specifications for final delivery.

MARS Galaxy - TVC

VO Record · Mixing · UK

A voiceover recording with remote client attendance, directed in session, and mixed to UK TV broadcast specifications for delivery.

Localisation VO Mixing

Multilingual VO adaptation into master campaigns with market-specific sync, tonal consistency, and compliance handling.

Enterprise Here for It - Radio

Localisation VO Mixing · German

Taking the existing English master, integrating and mixing a localised German voiceover to meet market-specific broadcast specifications, ensuring accurate sync, tonal consistency, and compliance with regional delivery standards. This was a global campaign across 15+ different markets and languages.

Enterprise Here for It - Radio

Localisation VO Mixing · French

Taking the existing English master, integrating and mixing localised voiceovers to meet market-specific broadcast specifications, ensuring accurate sync, tonal consistency, and compliance with regional delivery standards. Delivered as part of a global campaign across 15+ markets and languages.

Wrigley Mindmouth - TVC

Localisation VO Mixing · German

Taking the existing English master, integrating and mixing a localised German voiceover to meet market-specific broadcast specifications, ensuring accurate sync, tonal consistency, and compliance with regional delivery standards. This was a global campaign across 20+ different markets and languages.

MARS M&Ms Minis - TVC

Localisation VO Mixing · French

Using the English master stems, integrating and mixing the French localised voiceover, with consideration for voice processing, sound effects, sync, and EQ.

MARS M&Ms Minis - TVC

Localisation VO Mixing · German

Using the English master stems, integrating and mixing the German localised voiceover, with consideration for voice processing, sound effects, sync, and EQ.

MARS Reused - TVC

Localisation VO Mixing · French

Integrating and mixing the French localised voiceover into the English master, refining sound design, and ensuring compliance with French market broadcast specifications.

Enterprise Here for It - TVC

Localisation VO Mixing · French

Integrating and mixing the French localised voiceover into the English master, refining the VO to align with lip sync and ensuring it sits naturally within the environment.

Enterprise Here for It - TVC

Localisation VO Mixing · Spanish

Integrating and mixing the Spanish localised voiceover into the English master, refining the VO to align with lip sync and ensuring it sits naturally within the environment.

MARS TWIX Left or Right - TVC

Localisation VO Mixing · Czech

Integrating and mixing the Czech localised voiceover into the English master, refining the VO to align with lip sync while shaping a more announcer-led delivery style.

Social Sound Design

Short-form social campaign sound design tailored for fast-turnaround creative briefs.

MARS Snickers - SoMe

Sound Design

A short-form social media campaign sound design brief for Snickers “Off Your Game?”.

Brands Worked On

A selection of brands I have supported across global campaigns, covering voiceover localisation, mixing, sound design, and remote session direction, delivering consistent, broadcast-ready audio across multiple markets and languages.

Side Projects

A collection of platforms and resources built around miniature painting communities, competitions, and structured archives. This includes the only comprehensive archive of Golden Demon, alongside the Miniature Painting Open, a hybrid online and in-person event that continues to grow year on year, now supporting over 3,000 online entries and 500+ in-person attendees. At the core is Entry-Compendium, a scalable competition management platform designed to support multiple events, handling everything from entry submission through to judging and results. Together, these projects form an ecosystem that supports both the preservation of competition history and the delivery of modern, large-scale events.

Entry-Compendium logo

Entry-Compendium

Competition Management Platform

Role
Founder / Builder
Stack
Django / PostgreSQL / Redis
Scale
10k+ entries

A full competition management platform covering the entire event lifecycle, from public listings and user accounts through to judging workflows and administration.

Designed to support both online and in-person competitions, the system manages high volumes of entries, complex categorisation, and structured judging processes. Built as a single Django application with PostgreSQL and Redis, it includes media handling pipelines, audit logging, and infrastructure capable of supporting tens of thousands of entries across concurrent events.

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Golden Demon Compendium logo

Golden Demon Compendium

Historical Archive & Community Resource

Role
Founder / Curator
Scope
Since 1987
Audience
113k+ followers

An unofficial archive documenting the history of Golden Demon, consolidating results, imagery, and records into a single structured resource.

Developed over more than a decade of research and curation, the platform brings together fragmented historical data into a consistent and accessible format. It has become a widely referenced community resource with a large and engaged following across multiple platforms.

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Miniature Painting Open logo

Miniature Painting Open

Global Competition Platform

Role
Co-founder
Format
Online + In Person
Focus
Structured Judging

A global miniature painting competition combining digital participation with physical events.

Co-developed the format, infrastructure, and delivery of the event, with a focus on scalable systems and consistent judging standards. The competition continues to grow annually, supporting thousands of online entries alongside a large in-person exhibition

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