Nissan - Radio
Sound Design · VO Record · UK
A full sound design and voiceover recording session with remote client attendance, completed within a six-hour booking, delivering a finished broadcast-spec mix ready for delivery at the end.
Audio Engineer
Audio engineer with over twelve years of experience across sound design, mixing, and voice production for broadcast and advertising.
Experienced in delivering high volumes of work to tight deadlines while maintaining both creative intent and technical quality.
Work closely with producers, creatives, and account teams to carry ideas through to final delivery, ensuring compliance with loudness standards, market-specific specifications, and complex revision cycles.
Strong background in Pro Tools, studio workflows, and audio systems, with the ability to troubleshoot, adapt, and support production in fast-paced environments.
Comfortable operating across both creative and technical aspects of audio, from concept through to delivery.
Sound design, mixing (broadcast, digital, social), dialogue editing, VO direction, casting and session direction, audio asset delivery across multiple formats and territories.
Pro Tools, Avid S6 (M40), MTRX Studio, DADMAN, iZotope RX, broadcast and post-production workflows.
Mac and Windows setup, DAW configuration, hardware integration, studio upgrades and workflow optimisation.
Real-time fault finding in production environments, system stability, remote and on-site support, experience working within ticket-based IT environments.
Source-Connect, remote VO and client sessions.
Equipment installation, system integration, basic repair and soldering.
A selection of campaign work spanning radio, TVC, social, and localisation delivery with a focus on sound design, VO recording, mixing, and market-ready broadcast output.
Live session sound design and voice recording delivered to broadcast-spec radio standards.
Sound Design · VO Record · UK
A full sound design and voiceover recording session with remote client attendance, completed within a six-hour booking, delivering a finished broadcast-spec mix ready for delivery at the end.
Sound Design · VO Record · UK
A full sound design, voiceover recording session with two VO talents and remote client attendance, completed within a six-hour booking, delivering a finished broadcast-spec mix ready for delivery at the end.
Voice-led TVC and ident sessions recorded and mixed for UK broadcast delivery.
VO Record · UK
A voiceover recording for LEGO ITVX idents, delivered with remote client attendance and directed in session, recorded and finished to broadcast specification.
VO Record · Mixing · UK
A voiceover record with two voice talents, directed with remote client attendance, ensuring a consistent tone and a defined “God voice” delivery, recorded and mixed to UK broadcast specifications for final delivery.
VO Record · Mixing · UK
A voiceover recording with remote client attendance, directed in session, and mixed to UK TV broadcast specifications for delivery.
Multilingual VO adaptation into master campaigns with market-specific sync, tonal consistency, and compliance handling.
Localisation VO Mixing · German
Taking the existing English master, integrating and mixing a localised German voiceover to meet market-specific broadcast specifications, ensuring accurate sync, tonal consistency, and compliance with regional delivery standards. This was a global campaign across 15+ different markets and languages.
Localisation VO Mixing · French
Taking the existing English master, integrating and mixing localised voiceovers to meet market-specific broadcast specifications, ensuring accurate sync, tonal consistency, and compliance with regional delivery standards. Delivered as part of a global campaign across 15+ markets and languages.
Localisation VO Mixing · German
Taking the existing English master, integrating and mixing a localised German voiceover to meet market-specific broadcast specifications, ensuring accurate sync, tonal consistency, and compliance with regional delivery standards. This was a global campaign across 20+ different markets and languages.
Localisation VO Mixing · French
Using the English master stems, integrating and mixing the French localised voiceover, with consideration for voice processing, sound effects, sync, and EQ.
Localisation VO Mixing · German
Using the English master stems, integrating and mixing the German localised voiceover, with consideration for voice processing, sound effects, sync, and EQ.
Localisation VO Mixing · French
Integrating and mixing the French localised voiceover into the English master, refining sound design, and ensuring compliance with French market broadcast specifications.
Localisation VO Mixing · French
Integrating and mixing the French localised voiceover into the English master, refining the VO to align with lip sync and ensuring it sits naturally within the environment.
Localisation VO Mixing · Spanish
Integrating and mixing the Spanish localised voiceover into the English master, refining the VO to align with lip sync and ensuring it sits naturally within the environment.
Localisation VO Mixing · Czech
Integrating and mixing the Czech localised voiceover into the English master, refining the VO to align with lip sync while shaping a more announcer-led delivery style.
A selection of brands I have supported across global campaigns, covering voiceover localisation, mixing, sound design, and remote session direction, delivering consistent, broadcast-ready audio across multiple markets and languages.



















A collection of platforms and resources built around miniature painting communities, competitions, and structured archives. This includes the only comprehensive archive of Golden Demon, alongside the Miniature Painting Open, a hybrid online and in-person event that continues to grow year on year, now supporting over 3,000 online entries and 500+ in-person attendees. At the core is Entry-Compendium, a scalable competition management platform designed to support multiple events, handling everything from entry submission through to judging and results. Together, these projects form an ecosystem that supports both the preservation of competition history and the delivery of modern, large-scale events.
Competition Management Platform
A full competition management platform covering the entire event lifecycle, from public listings and user accounts through to judging workflows and administration.
Designed to support both online and in-person competitions, the system manages high volumes of entries, complex categorisation, and structured judging processes. Built as a single Django application with PostgreSQL and Redis, it includes media handling pipelines, audit logging, and infrastructure capable of supporting tens of thousands of entries across concurrent events.
Visit projectHistorical Archive & Community Resource
An unofficial archive documenting the history of Golden Demon, consolidating results, imagery, and records into a single structured resource.
Developed over more than a decade of research and curation, the platform brings together fragmented historical data into a consistent and accessible format. It has become a widely referenced community resource with a large and engaged following across multiple platforms.
Visit projectGlobal Competition Platform
A global miniature painting competition combining digital participation with physical events.
Co-developed the format, infrastructure, and delivery of the event, with a focus on scalable systems and consistent judging standards. The competition continues to grow annually, supporting thousands of online entries alongside a large in-person exhibition
Visit project